Buildings are a collection of free-standing and adjustable structures that can be constructed on your station.
Buildings by function[]
Housing[]
Station housing provides peeps with a place to rest.
- Berth - Standard crew berths, used in stations where visitor accommodations are not an issue
- Star Motel - Low-rent, twelve-unit high-rise
- Space Inn - Mid-range accommodations for visiting tourists
- Palace Galactica - High-class plaza hotel for VIP visitors
Dining[]
- Dine-o-Mat - Fast-food counter of outer space
- Rough Bar - Neighborhood dive in the seedier part of the station
- Recreational Bar - Run-of-the-mill pub that suits most tastes
- Cocktail Bar - Luxury atmosphere and expensive drinks
- Slugpartments - Specialized facilities for the Gem Slugs.
Shopping[]
- Music Shop - Your standard media outlet, where customers can purchase entertainment goods
- General Store - Corner store where peeps can purchase snacks and the like
- Computer Store - High-tech store selling most types of hardware goods
- Combat Store - Store specializing in the sale of high-power weapons
- Curiosity Shop - Quaint locale that specializes in alien artifacts
- Leisure Store - A high-class establishment featuring only the finest goods
Entertainment[]
- Love Nest - A Siren-run establishment that specializes in providing Love to the people of the galaxy
- Disco - Open club where peeps can dance the night away
- Holodrome - High-tech interactive simulation arena where anyone can experience their fondest desire
- Oroflex - Strange, alien lifeform that makes for one hell of an amusement park ride
- Roulesse Wheel - Gambling establishment for those with heavy pockets
Relaxation[]
- Viewing Gallery - Vaulted room that provides a view out to the stars
- Plaza Fountain - Attractive center piece of any tourist locale
Station services[]
- Port - High-speed transfer system that brings peeps onboard
- Comsensor - Communications array providing broadcasts of available station services
- Lavotron - Welcome refreshment and sanitary relief for every weary traveler on his way
- Sick Bay - Station-run medical services that handles everything from the sniffles to the plague
Energy facilities[]
- Energy Collector - Central system of any station, providing power to all station facilities
- Power Booster - Power distribution system that ensures the safe, regulated transmission of power
- Recharger - Alcove meant for the recharging of the station's Scuzzer population
- Recycler - Enviro-friendly garbage dump that recycles all unwanted waste back into Energy
Cargo / construction facilities[]
- Laboratory - Researches new technologies for station construction and improves on existing technologies
- Factory - Builds hardplan and cargo crates
- Star Dock - Allows trading with cargo vessels that pass by the station
- Cargo Hold - Holds crates in stasis until they are used or traded
Security facilities[]
- Security Control - Control room for station security
- Security Column - Automated gun turret that ensures safety aboard station
- Lockdown Brig - Miniature prison that actively rehabilitates criminals into functioning members of society
Alien establishments[]
- Star Temple - The famed star Temple of the Zedem Monks, the only building that you, as supervisor, do not construct.
Buildings by construction[]
Self-contained structures[]
Adjustable rooms[]
These can be adjusted for size and Furniture content. Rooms have a minimum size, decided by furniture requirements and a maximum size decided by level rules. All rooms must have a door and most need at least one piece of vital equipment.
Rooms include:
- Berth: requires a slumber pod.
- Cocktail Bar: requires cocktail bar unit
- Disco: does not require any equipment
- Lockdown Brig: requires cell
- Laboratory: requires analyzer
- Love Nest: requires love chair
- Recreational Bar: requires recreational bar unit
- Rough Bar: requires rough bar unit
- Slugpartments, requires slugpartments bar unit
- Sick Bay: requires diagnosis unit
|