Mind is the stat that indicates the peep's mental state and is like an approval rating of your station. Everything affects a peep's mind points and there's no one facility that can be built for a quick fix. When a peep's mind points reach zero they will leave your station.
This attribute leads to a small passive energy gain per peep, based on the average happiness (10000 happiness gives 1 energy). This may be disabled in some scenarios.
Elements that decrease mind points
- Combat (Skrasher attacks and laser hits)
- Illnesses (Droop Eye, Blotchy Green, Hyperactivitus, Gut Worm, Solar Fever, Nymphitus, Lunar Psychosis)
- Getting fired
- Talking to someone they hate
- Viewing a statue they don't like
- A room is full, set at double price, or turned off
- Encountering a dead body
- Fleeing from a disturbance (an enemy agent being shot dead, a starquake or a major firefight)
Elements that increase mind points
- Getting hired, promoted, and working
- Talking to someone they like
- Viewing a statue they like
- A room is free of charge, or has furniture