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For the wiki sandbox, see Startopia Wiki:Sandbox.

Sandbox is a game mode where the player can set the parameters for winning or even play without any goal. It appears killing excessive numbers of unarmed, non-criminal foe aliens in sandbox war mode will result in an "freeform improvised mission, blah!" message and crash the game within a minute. 

EconomyEdit

Easy:Edit

  • The cost to produce any item is halved and the value of a recycled item is equal to its cost.
  • Base value of cargo crate when selling to Traders is normal.
  • Factory takes 20% of the energy cost in time to produce a crate.
  • Factory base cost to produce a crate is 75% of its normal cost.
  • Cost to hire peeps is reduced by 40%.
  • Costs 10,000E to open a new segment.
  • It costs 100E to recharge a Scuzzer.
  • Criminal Peeps take 10E each time they steal.
  • Buildings charge normal cost to visitors per use.
  • Power Boosters cost 15E every 30 seconds.
  • Gem Slugs produce Turdite twice as often.
  • Dine-o-Mat stores 40 servings per crate.
  • Rot starts to be applied to Cargo placed on the ground after 10 seconds.

Average:Edit

  • The cost to produce any item is standard and the value of a recycled item is one quarter of its cost.
  • Base value of cargo crate when selling to Traders is normal.
  • Factory takes 25% of the energy cost in time to produce a crate.
  • Factory base cost to produce a crate is 75% of its normal cost.
  • Cost to hire peeps is normal.
  • Costs 10,000E to open a new segment.
  • It costs 200E to recharge a Scuzzer.
  • Criminal Peeps take 100E each time they steal.
  • Buildings charge normal cost to visitors per use.
  • Power Boosters cost 25E every 30 seconds.
  • Gem Slugs produce Turdite as normal.
  • Dine-o-Mat stores 30 servings per crate.
  • Rot starts to be applied to Cargo placed on the ground after 5 seconds.

Difficult:Edit

  • The cost to produce any item is standard and the value of a recycled item is one tenth of its cost.
  • Base value of cargo crate when selling to Traders is halved.
  • Factory takes 50% of the energy cost in time to produce a crate.
  • Factory base cost to produce a crate is 85% of its normal cost.
  • Cost to hire peeps is doubled.
  • Costs 15,000E to open a new segment.
  • It costs 300E to recharge a Scuzzer.
  • Criminal Peeps take 500E each time they steal.
  • Many Buildings charge half of normal cost to visitors per use.
  • Power Boosters cost 50E every 30 seconds.
  • Gem Slugs produce Turdite half as often.
  • Dine-o-Mat stores 20 servings per crate.
  • Rot starts to be applied to Cargo placed on the ground after 5 seconds.
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