*For the wiki sandbox, see Startopia Wiki:Sandbox.*

**Sandbox** is a game mode where the player can set the parameters for winning or even play without any goal. It appears killing excessive numbers of unarmed, non-criminal foe aliens in sandbox war mode will result in an "freeform improvised mission, blah!" message and crash the game within a minute.

# EconomyEdit

## Easy:Edit

- The cost to produce any item is halved and the value of a recycled item is equal to its cost.
- Base value of cargo crate when selling to Traders is normal.
- Factory takes 20% of the energy cost in time to produce a crate.
- Factory base cost to produce a crate is 75% of its normal cost.
- Cost to hire peeps is reduced by 40%.
- Costs 10,000 to open a new segment.
- It costs 100 to recharge a Scuzzer.
- Criminal Peeps take 10 each time they steal.
- Buildings charge normal cost to visitors per use.
- Power Boosters cost 15 every 30 seconds.
- Gem Slugs produce Turdite twice as often.
- Dine-o-Mat stores 40 servings per crate.
- Rot starts to be applied to Cargo placed on the ground after 10 seconds.

## Average:Edit

- The cost to produce any item is standard and the value of a recycled item is one quarter of its cost.
- Base value of cargo crate when selling to Traders is normal.
- Factory takes 25% of the energy cost in time to produce a crate.
- Factory base cost to produce a crate is 75% of its normal cost.
- Cost to hire peeps is normal.
- Costs 10,000 to open a new segment.
- It costs 200 to recharge a Scuzzer.
- Criminal Peeps take 100 each time they steal.
- Buildings charge normal cost to visitors per use.
- Power Boosters cost 25 every 30 seconds.
- Gem Slugs produce Turdite as normal.
- Dine-o-Mat stores 30 servings per crate.
- Rot starts to be applied to Cargo placed on the ground after 5 seconds.

## Difficult:Edit

- The cost to produce any item is standard and the value of a recycled item is one tenth of its cost.
- Base value of cargo crate when selling to Traders is halved.
- Factory takes 50% of the energy cost in time to produce a crate.
- Factory base cost to produce a crate is 85% of its normal cost.
- Cost to hire peeps is doubled.
- Costs 15,000 to open a new segment.
- It costs 300 to recharge a Scuzzer.
- Criminal Peeps take 500 each time they steal.
- Many Buildings charge half of normal cost to visitors per use.
- Power Boosters cost 50 every 30 seconds.
- Gem Slugs produce Turdite half as often.
- Dine-o-Mat stores 20 servings per crate.
- Rot starts to be applied to Cargo placed on the ground after 5 seconds.

Community content is available under CC-BY-SA
unless otherwise noted.