The Sick Bay is an Adjustable Room found on the Sub level. It is a Station facility run by the Greys. If their Body gets too low, or they are suffering from an Illness, Peeps will seek it out.
A sick bay requires only three things to work, a Door, a Diagnosis Unit and a Grey to work it. It is suggested that only greys with a skill rating of two or above should work in a sick bay. Greys with lower than this may end up accidentally killing patients. Criminal Greys will take the patients money without curing them, causing a further hit to their Stats.
While most simple diseases can be cured with a diagnosis unit and Dispenser it is worth having at least one Medi Bed and Z-ray Scanner for advanced cases.
Sick bays use Medical Supplies to cure patients, they can run without them, but it costs you Energy to cure patients this way.
Item Description[]
Able to provide accident, emergency and routine cover, the Medi-Corp Sick Bay is vital to the efficient running of a large Station. The Sick Bay requires Greys to staff it, but with a full complement of these, plus enough medical supplies and extra equipment, a Station can deal with almost anything.
Furniture[]
A Sick Bay is furnished through the Room furnishing menu.
Furniture | Price () |
---|---|
Door | 500 |
Diagnosis Unit | 1000 |
Dispenser | 1500 |
Medi Bed | 2500 |
Z-ray Scanner | 3000 |
Sick Bay Waiting Couch | 100 |
Chronometer | 200 |
Image Projector | 400 |
Plant Bio-pot | 500 |
Ultra-lamp | 300 |
Stat Effects[]
When a Peep is cured the following applies.
Being Cured | |||||||||
---|---|---|---|---|---|---|---|---|---|
Drunk | |||||||||
All |
+100 |
- |
-500 |
-100 |
-500 |
-1000 | |||
|
- |
+3000 |
- |
- |
- |
- | |||
|
- |
+2500 |
- |
- |
- |
- | |||
|
- |
+2000 |
- |
- |
- |
- |
If a Criminal Grey is working the following occurs instead.
Criminal Curing | |||||||||
---|---|---|---|---|---|---|---|---|---|
Drunk | |||||||||
All |
-500 |
-500 |
-1000 |
-100 |
-1000 |
-100 |
In either case, if a Peep is not fully cured on leaving Sick Bay they suffer the following, and will usually reenter the Sick Bay.
Incomplete Cure | |||||||||
---|---|---|---|---|---|---|---|---|---|
All |
-1000 |
-100 |
A Grey working in the Sick Bay will have their Stats effected by the following.
Working (per second) | |||||||||
---|---|---|---|---|---|---|---|---|---|
|
+3 |
+10 |
+3 |
+5 |
+2 |
+1 |
As such, working Greys only stop for Hunger or Hygiene, and as long as Dine-o-Mats and Lavotrons are available nearby will be swiftly back at work.
Trader[]
Trader | Cost to buy () | Cost to sell () |
---|---|---|
Arona Daal | 6000-7500 | 4500-6000 |
Polvakian Gem Slug | 6000-7500 | 4500-6000 |
Grey | 3000-4500 | 1500-3000 |
Karmarama | 6000-7500 | 4500-6000 |
Kasvagorian | 6000-7500 | 4500-6000 |
Groulien Salt Hog | 6000-7500 | 4500-6000 |
Dahanese Siren | 7500-9000 | 6000-7500 |
Grekka Targ | 6000-7500 | 4500-6000 |
Turakken | 6000-7500 | 4500-6000 |
Zedem Monk | 6000-6600 | 5400-6000 |
Trader | Cost to buy () | Cost to sell () |
---|---|---|
Arona Daal | 18000-19500 | 16500-18000 |
Polvakian Gem Slug | 15000-16500 | 13500-15000 |
Grey | 21000-22500 | 19500-21000 |
Karmarama | 15000-16500 | 13500-15000 |
Kasvagorian | 15000-16500 | 13500-15000 |
Groulien Salt Hog | 15000-16500 | 13500-15000 |
Dahanese Siren | 15000-16500 | 13500-15000 |
Grekka Targ | 15000-16500 | 13500-15000 |
Turakken | 15000-16500 | 13500-15000 |
Zedem Monk | 15000-15600 | 14400-15000 |
Gallery[]
Research[]
Previous tech: | Current tech: | Next tech: |
Medical Supplies | Sick Bay | Dispenser |
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