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The Sick Bay is an Adjustable Room found on the Sub level. It is a Station facility run by the Greys. If their Body gets too low, or they are suffering from an Illness, Peeps will seek it out.

A sick bay requires only three things to work, a Door, a Diagnosis Unit and a Grey to work it. It is suggested that only greys with a skill rating of two or above should work in a sick bay. Greys with lower than this may end up accidentally killing patients. Criminal Greys will take the patients money without curing them, causing a further hit to their Stats.

While most simple diseases can be cured with a diagnosis unit and Dispenser it is worth having at least one Medi Bed and Z-ray Scanner for advanced cases.

Sick bays use Medical Supplies to cure patients, they can run without them, but it costs you Energy to cure patients this way.


Item Description[]

Able to provide accident, emergency and routine cover, the Medi-Corp Sick Bay is vital to the efficient running of a large Station. The Sick Bay requires Greys to staff it, but with a full complement of these, plus enough medical supplies and extra equipment, a Station can deal with almost anything.

Furniture[]

A Sick Bay is furnished through the Room furnishing menu.

Furniture Price (E.png)
Cost to buy furniture
Door 500
Diagnosis Unit 1000
Dispenser 1500
Medi Bed 2500
Z-ray Scanner 3000
Sick Bay Waiting Couch 100
Chronometer 200
Image Projector 400
Plant Bio-pot 500
Ultra-lamp 300

Stat Effects[]

When a Peep is cured the following applies.

Being Cured

Mind
Body
Nourishment
Toilet
Sleep
Drunk
All
+100
-
-500
-100
-500
-1000
Grey
-
+3000
-
-
-
-
Dahanese Siren
-
+2500
-
-
-
-
Groulien Salt-HogGrekka TargKasvagorianTurakkenKarmaramaZedem Monk
-
+2000
-
-
-
-

If a Criminal Grey is working the following occurs instead.

Criminal Curing

Mind
Body
Nourishment
Toilet
Sleep
Drunk
All
-500
-500
-1000
-100
-1000
-100

In either case, if a Peep is not fully cured on leaving Sick Bay they suffer the following, and will usually reenter the Sick Bay.

Incomplete Cure

Mind
Soul
All
-1000
-100

A Grey working in the Sick Bay will have their Stats effected by the following.

Working (per second)

Mind
Body
Love
Fun
Sleep
Soul
Grey
+3
+10
+3
+5
+2
+1

As such, working Greys only stop for Hunger or Hygiene, and as long as Dine-o-Mats and Lavotrons are available nearby will be swiftly back at work.

Trader[]

Trader Cost to buy (E.png) Cost to sell (E.png)
Cost to buy and sell with traders
Arona Daal 6000-7500 4500-6000
Polvakian Gem Slug 6000-7500 4500-6000
Grey Good tradeGood tradeGood trade3000-4500 Bad tradeBad tradeBad trade1500-3000
Karmarama 6000-7500 4500-6000
Kasvagorian 6000-7500 4500-6000
Groulien Salt Hog 6000-7500 4500-6000
Dahanese Siren Bad tradeBad tradeBad trade7500-9000 Good tradeGood tradeGood trade6000-7500
Grekka Targ 6000-7500 4500-6000
Turakken 6000-7500 4500-6000
Zedem Monk 6000-6600 5400-6000
Trader Cost to buy (E.png) Cost to sell (E.png)
Cost to buy and sell technology
Arona Daal Bad tradeBad tradeBad trade18000-19500 Good tradeGood tradeGood trade16500-18000
Polvakian Gem Slug 15000-16500 13500-15000
Grey Bad tradeBad tradeBad trade21000-22500 Good tradeGood tradeGood trade19500-21000
Karmarama 15000-16500 13500-15000
Kasvagorian 15000-16500 13500-15000
Groulien Salt Hog 15000-16500 13500-15000
Dahanese Siren 15000-16500 13500-15000
Grekka Targ 15000-16500 13500-15000
Turakken 15000-16500 13500-15000
Zedem Monk 15000-15600 14400-15000

Gallery[]

Research[]

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